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	<description>Insightful commentary on anime and manga for smart otaku</description>
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		<title>Should you read the Sailor Moon manga?</title>
		<link>http://www.otakunovideo.net/2012/05/should-you-read-the-sailor-moon-manga/</link>
		<comments>http://www.otakunovideo.net/2012/05/should-you-read-the-sailor-moon-manga/#comments</comments>
		<pubDate>Fri, 11 May 2012 01:50:31 +0000</pubDate>
		<dc:creator>Brent</dc:creator>
				<category><![CDATA[Manga Reviews]]></category>

		<guid isPermaLink="false">http://www.otakunovideo.net/?p=3470</guid>
		<description><![CDATA[Artist/Writer: Naoko Takeuchi Published in: 1991&#8211;1997 (Japan), 2011-present (America) American Publisher: Kodansha/Random House Genres: Magical girl Premise: A&#160;ditzy schoolgirl, Usagi, gains the&#160;power to&#160;transform into a&#160;magical girl. Oh, come on; it&#8217;s Sailor Moon. Next you&#8217;ll be asking me for&#160;the&#160;premise of&#160;Star Wars. Volumes: 18 Is it dumb? Nope. It&#8217;s carefully structured, pulling the&#160;girls together one by&#160;one, introducing [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_3779" class="wp-caption alignright" style="width: 210px"><a href="http://www.otakunovideo.net/2012/05/should-you-read-the-sailor-moon-manga/pretty-guardian-sailor-moon-01/" rel="attachment wp-att-3779"><img class="size-medium wp-image-3779" title="Pretty Guardian Sailor Moon 01" src="http://www.otakunovideo.net/wp-content/uploads/2012/05/Pretty-Guardian-Sailor-Moon-01-200x300.jpg" alt="Pretty Guardian Sailor Moon 01" width="200" height="300" /></a><p class="wp-caption-text">Pretty Guardian Sailor Moon © Kodansha, Random House</p></div>
<p><strong>Artist/Writer:</strong> Naoko Takeuchi</p>
<p><strong>Published in:</strong> 1991&#8211;1997 (Japan), 2011-present (America)</p>
<p><strong>American Publisher:</strong> Kodansha/Random House</p>
<p><strong>Genres: </strong>Magical girl</p>
<p><strong>Premise:</strong> A&nbsp;ditzy schoolgirl, Usagi, gains the&nbsp;power to&nbsp;transform into a&nbsp;magical girl. Oh, come on; it&#8217;s <em>Sailor Moon</em>. Next you&#8217;ll be asking me for&nbsp;the&nbsp;premise of&nbsp;<em>Star Wars</em>.</p>
<p><strong>Volumes: </strong>18</p>
<p><strong>Is it dumb?</strong> Nope. It&#8217;s carefully structured, pulling the&nbsp;girls together one by&nbsp;one, introducing their personalities and&nbsp;hinting at&nbsp;the&nbsp;big plot.</p>
<p><strong>How&#8217;s the&nbsp;art?</strong> Heavily stylized. The&nbsp;girls have very long legs, and&nbsp;the&nbsp;panels tend towards extreme zooms on&nbsp;faces. Some faces are actually too big for&nbsp;their panels.</p>
<p><strong>So, should I&nbsp;read it?</strong></p>
<p>I&#8217;ve been debating that question ever since I&nbsp;read this volume.</p>
<p>On&nbsp;the&nbsp;one hand, the&nbsp;story is carefully structured, pulling the&nbsp;girls together one by&nbsp;one, introducing their personalities and&nbsp;hinting at&nbsp;the&nbsp;big plot. Novice writers would do well to&nbsp;study the&nbsp;information revelation used here.</p>
<p>Besides, <em>Sailor Moon</em> is a&nbsp;classic. It inspired an&nbsp;untold number of&nbsp;shoujo series, so if you want to&nbsp;understand them, <em>Sailor Moon</em> will help.</p>
<p>On&nbsp;the&nbsp;other hand, the&nbsp;art is heavily stylized. The&nbsp;girls have very long legs, and&nbsp;there are very few backgrounds. The&nbsp;panels tend towards extreme zooms on&nbsp;faces; in&nbsp;fact, faces are often too big for&nbsp;their panels. The&nbsp;pages felt <nobr>over-crowded</nobr> to&nbsp;me, like an&nbsp;<nobr>over-energetic</nobr> children&#8217;s cartoon.</p>
<p>I&nbsp;also had a&nbsp;tough time with Usagi&#8217;s personality. She&#8217;s as&nbsp;much of&nbsp;a&nbsp;ditz as&nbsp;she is in&nbsp;the&nbsp;anime series, and&nbsp;while she at&nbsp;least seriously acknowledges this defect near the&nbsp;end of&nbsp;the&nbsp;volume, her energetic cluelessness has all the&nbsp;charm of&nbsp;a&nbsp;clumsy puppy: cute in&nbsp;short doses, but a&nbsp;real pain in&nbsp;long stretches.</p>
<p>Overall, the&nbsp;first volume of&nbsp;<em>Sailor Moon</em> is a&nbsp;good example of&nbsp;contrasts. It&#8217;s gathered legions of&nbsp;fans, and&nbsp;stands as&nbsp;a&nbsp;true classic of&nbsp;its genre, but its appeal remains limited to&nbsp;that genre. It showcases the&nbsp;best and&nbsp;worst of&nbsp;the&nbsp;shoujo style.</p>
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		<title>Nausicaä Under the Microscope, part 2</title>
		<link>http://www.otakunovideo.net/2012/05/nausicaa-under-the-microscope-part-2/</link>
		<comments>http://www.otakunovideo.net/2012/05/nausicaa-under-the-microscope-part-2/#comments</comments>
		<pubDate>Tue, 01 May 2012 15:29:16 +0000</pubDate>
		<dc:creator>Brent</dc:creator>
				<category><![CDATA[Nausicaä Under the Microscope]]></category>

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		<description><![CDATA[This is the&#160;second part of&#160;my&#160;in-depth analysis of&#160;Hayao Miyazaki&#8217;s original manga Nausicaä of&#160;the&#160;Valley of&#160;Wind. You can go back to&#160;the&#160;first part. Moving on&#160;to&#160;page 16, Miyazaki surprises us. The&#160;first panel shows just a&#160;column of&#160;light, a&#160;diagonal slash of&#160;some kind, and&#160;a&#160;&#8221;SHOOM&#8221; sound effect. What&#8217;s going on? Thanks to&#160;the&#160;slightly angled gutter, we&#8217;re drawn to&#160;the&#160;panel below, which reveals Nausicaä&#8217;s Mehve ascending vertically from [...]]]></description>
			<content:encoded><![CDATA[<p><em>This is the&nbsp;second part of&nbsp;my&nbsp;in-depth analysis of&nbsp;Hayao Miyazaki&#8217;s original manga </em>Nausicaä of&nbsp;the&nbsp;Valley of&nbsp;Wind<em>. You can go back to&nbsp;<a href="http://www.otakunovideo.net/2011/09/nasuicaa-under-the-microscope-part-1/">the&nbsp;first part</a>.</em></p>
<div id="attachment_3749" class="wp-caption alignleft" style="width: 166px"><a href="http://www.otakunovideo.net/2012/05/nausicaa-under-the-microscope-part-2/nausicaa-manga-volume-1-pages-16-17-top/" rel="attachment wp-att-3749"><img class="size-medium wp-image-3749 " src="http://www.otakunovideo.net/wp-content/uploads/2012/04/Nausicaa-manga-volume-1-pages-16-17-top-156x300.png" alt="Nausicaa manga, volume 1, pages 16-17 top" width="156" height="300" /></a><p class="wp-caption-text">Volume 1, pages 16&#8211;17 © Viz</p></div>
<p>Moving on&nbsp;to&nbsp;page 16, Miyazaki surprises us. The&nbsp;first panel shows just a&nbsp;column of&nbsp;light, a&nbsp;diagonal slash of&nbsp;some kind, and&nbsp;a&nbsp;&#8221;SHOOM&#8221; sound effect. What&#8217;s going on?</p>
<p>Thanks to&nbsp;the&nbsp;slightly angled gutter, we&#8217;re drawn to&nbsp;the&nbsp;panel below, which reveals Nausicaä&#8217;s Mehve ascending vertically from a&nbsp;jet beneath it, startling the&nbsp;insects.</p>
<p>This is a&nbsp;bold move: showing us an&nbsp;action in&nbsp;isolation, followed by&nbsp;context.</p>
<p>Contrast this with the&nbsp;smooth action of&nbsp;the&nbsp;upper-right panel on&nbsp;page 17: the&nbsp;powerful explosion pushing Nausicaä forward, followed by&nbsp;Nausicaä on&nbsp;the&nbsp;right-hand side of&nbsp;the&nbsp;panel, the&nbsp;stress lines implying g-forces as&nbsp;we are pulled in&nbsp;the&nbsp;same direction as&nbsp;the&nbsp;Mehve.</p>
<p>Later in&nbsp;that page, Miyazaki half-fills a&nbsp;panel with an&nbsp;Ohmu&#8217;s black eye. Right next to&nbsp;it, Nausicaä murmurs, &#8220;His eyes are burning ruby-red with anger&#8230;&#8221; This telegraphs to&nbsp;the&nbsp;reader an&nbsp;important fact: a&nbsp;black eye means an&nbsp;angry Ohmu.</p>
<p>(Also note that the&nbsp;Ohmu is a&nbsp;&#8221;him,&#8221; not an&nbsp;&#8221;it.&#8221;)</p>
<p>Nausicaä&#8217;s mood then lightens to&nbsp;a&nbsp;surprising degree. Here is where our protagonist becomes a&nbsp;little moe, as&nbsp;she says: &#8220;That cry I&nbsp;heard&#8230;could it have been this Ohmu? Tee-hee&#8230;surely not! I&#8217;ll have to&nbsp;play a&nbsp;little rough, I&#8217;m afraid&#8230;&#8221;</p>
<p>She drops several strobe grenades, and&nbsp;we&#8217;re treated to&nbsp;Miyazaki&#8217;s masterful use of&nbsp;space: the&nbsp;flash highlights our heroine in&nbsp;the&nbsp;upper-left, and&nbsp;below her (literally under her wing) are the&nbsp;mysterious fleeing stranger. The&nbsp;Ohmu is just visible over the&nbsp;top of&nbsp;the&nbsp;flash, orienting the&nbsp;viewer in&nbsp;space.</p>
<p>The&nbsp;Ohmu screeches to&nbsp;a&nbsp;halt, its eyes white now, and&nbsp;Nausicaä uses a&nbsp;flute to&nbsp;draw the&nbsp;Ohmu back to&nbsp;the&nbsp;forest.</p>
<div id="attachment_3750" class="wp-caption alignright" style="width: 209px"><a href="http://www.otakunovideo.net/2012/05/nausicaa-under-the-microscope-part-2/nausicaa-manga-volume-1-page-20/" rel="attachment wp-att-3750"><img class="size-medium wp-image-3750" src="http://www.otakunovideo.net/wp-content/uploads/2012/04/Nausicaa-manga-volume-1-page-20-199x300.jpg" alt="Nausicaa manga, volume 1, page 20" width="199" height="300" /></a><p class="wp-caption-text">Volume 1, page 20 © Viz</p></div>
<p>We then cut to&nbsp;the&nbsp;fascinating page 20, which rewards panel-by-panel analysis.</p>
<p>The&nbsp;first panel is a&nbsp;sweeping vista, showing a&nbsp;dune that stands before a&nbsp;large crevasse. The&nbsp;stranger from before is a&nbsp;tiny smudge, and&nbsp;Nausicaä is nowhere to&nbsp;be seen. It&#8217;s a&nbsp;foreboding and&nbsp;lonely image.</p>
<p>Below, we see Nausicaä gliding towards the&nbsp;stranger. She&#8217;s hanging off the&nbsp;bottom of&nbsp;the&nbsp;Mehve (telling us that the&nbsp;Mehve can be used this way as&nbsp;a&nbsp;glider). Miyazaki orients us to&nbsp;the&nbsp;two to&nbsp;show us that Nausicaä is coming to&nbsp;meet the&nbsp;stranger.</p>
<p>The&nbsp;following panel shows her feet hitting the&nbsp;ground, then the&nbsp;next is a&nbsp;very dynamic image of&nbsp;her braking in&nbsp;the&nbsp;sand and&nbsp;letting go of&nbsp;the&nbsp;Mehve, presumably letting it drift to&nbsp;the&nbsp;ground. This is confirmed in&nbsp;the&nbsp;following panel, where she runs towards the&nbsp;viewer, hands over her face, with the&nbsp;Mehve settling downwards near her.</p>
<p>Note the&nbsp;pacing of&nbsp;these panels. We&#8217;re watching Nausicaä in&nbsp;quick beats, without dialogue.</p>
<p>This is contrasted with the&nbsp;following panel, in&nbsp;which Nausicaä throws off her mask (the&nbsp;Mehve now in&nbsp;the&nbsp;sand behind her), revealing a&nbsp;pretty girl. She&#8217;s quite moe at&nbsp;this point, her mouth wide open in&nbsp;a&nbsp;delighted shout of&nbsp;&#8221;Master Yupa!&#8221;</p>
<p>From here, we&#8217;re introduced to&nbsp;the&nbsp;two characters: Master Yupa is an&nbsp;old friend, judging from his reply &#8220;I&#8217;ve been saved by&nbsp;the&nbsp;little girl I&nbsp;used to&nbsp;carry!&#8221; Note how much is revealed here: he last saw Nausicaä when she was quite small, so he&#8217;s been gone for&nbsp;quite a&nbsp;few years.</p>
<p>We then learn more about Nausicaä, as&nbsp;she first encounters a&nbsp;jumpy foxsquirrel that we will soon know as&nbsp;Teto. The&nbsp;use of&nbsp;black and&nbsp;white here is masterful. Teto&#8217;s bite is accompanied by&nbsp;quite a&nbsp;lot of&nbsp;speed lines, on&nbsp;an&nbsp;otherwise calm and&nbsp;conventionally-drawn page. Our eyes are drawn to&nbsp;that particular panel, because of&nbsp;the&nbsp;dynamism of&nbsp;those lines, like a&nbsp;bull&#8217;s eye on&nbsp;a&nbsp;target.</p>
<p>Miyazaki uses black backgrounds for&nbsp;Master Yupa&#8217;s surprise and&nbsp;Nausicaä&#8217;s calm reaction. This harkens back to&nbsp;the&nbsp;psychic conversation between Nausicaä and&nbsp;the&nbsp;inhuman voice on&nbsp;page 11. While the&nbsp;moment clearly occurs in&nbsp;the&nbsp;physical world, the&nbsp;use of&nbsp;black emphasizes the&nbsp;personal, internal qualities of&nbsp;each character&#8217;s reaction. Nausicaä&#8217;s calm is intentional, coming from her character, and&nbsp;her thoughts are directed towards the&nbsp;foxsquirrel.</p>
<p>At&nbsp;the&nbsp;bottom of&nbsp;page 22, we get a&nbsp;dramatic moment, and&nbsp;our first divergence from the&nbsp;film. The&nbsp;&#8221;Vai Emperor&#8221; has ordered the&nbsp;Valley to&nbsp;war, and&nbsp;Nausicaä herself will go. This is a&nbsp;dramatic contrast: all we&#8217;ve seen so far of&nbsp;Nausicaä paints her as&nbsp;a&nbsp;kind, nature-loving girl, a&nbsp;scientist who calms animals and&nbsp;lets herself be hurt by&nbsp;them. Now, she is being sent into a&nbsp;war.</p>
<p>Miyazaki must now resort to&nbsp;infodumps to&nbsp;explain a&nbsp;few facts about the&nbsp;world, particularly the&nbsp;Sea of&nbsp;Corruption and&nbsp;the&nbsp;Valley of&nbsp;Wind. Even so, he&#8217;s done an&nbsp;admirable job of&nbsp;not needing to&nbsp;up to&nbsp;this point.</p>
<div id="attachment_3752" class="wp-caption alignright" style="width: 215px"><a href="http://www.otakunovideo.net/2012/05/nausicaa-under-the-microscope-part-2/nausicaa-manga-volume-1-page-24/" rel="attachment wp-att-3752"><img class="size-medium wp-image-3752" src="http://www.otakunovideo.net/wp-content/uploads/2012/04/Nausicaa-manga-volume-1-page-24-205x300.jpg" alt="Nausicaa manga, volume 1, page 24" width="205" height="300" /></a><p class="wp-caption-text">Volume 1, page 24 © Viz</p></div>
<p>Nausicaä and&nbsp;Yupa return to&nbsp;the&nbsp;Valley, and&nbsp;here Miyazaki&#8217;s art shifts again. As&nbsp;the&nbsp;villagers celebrate Yupa&#8217;s return, note how the&nbsp;panels are crowded with characters. These are very busy pages, suggesting several facts: the&nbsp;people here get along well, and&nbsp;they have little living space.</p>
<p>We get a&nbsp;few more hints about the&nbsp;population. Yupa asks for&nbsp;&#8221;all the&nbsp;young maidens who had their hair put up while I&nbsp;was away.&#8221; This implies a&nbsp;coming-of-age ceremony. Nausicaä replies: &#8220;Very well. Nekari&#8230;Tocto&#8230;come forward!&#8221;</p>
<p>In&nbsp;all the&nbsp;time Yupa&#8217;s been away, only two girls have come of&nbsp;age. This is even made a&nbsp;joke: as&nbsp;they&#8217;re given wedding accoutrements, Uncle Mito remarks, &#8220;Hahaha&#8230;Now, then&#8230;for&nbsp;whom will you wear them?&#8221; And&nbsp;Nausicaä grows serious (accompanied by&nbsp;an&nbsp;internal black background) as&nbsp;laughter reverberates around the&nbsp;room.</p>
<p>This is reinforced in&nbsp;the&nbsp;following page, where we enter Lord Yupa&#8217;s thoughts. The&nbsp;cramped, busy pages full of&nbsp;people contrast with Yupa&#8217;s dark thoughts of&nbsp;the&nbsp;Valley&#8217;s decreasing population.</p>
<div id="attachment_3753" class="wp-caption alignleft" style="width: 310px"><a href="http://www.otakunovideo.net/2012/05/nausicaa-under-the-microscope-part-2/nausicaa-manga-volume-1-page-26-top/" rel="attachment wp-att-3753"><img class="size-medium wp-image-3753 " src="http://www.otakunovideo.net/wp-content/uploads/2012/04/Nausicaa-manga-volume-1-page-26-top-300x183.jpg" alt="Nausicaa manga, volume 1, page 26 top" width="300" height="183" /></a><p class="wp-caption-text">Volume 1, page 26 top panel © Viz</p></div>
<p>Page 26 cuts to&nbsp;a&nbsp;dramatic shot of&nbsp;a&nbsp;gunship. Note the&nbsp;viewing angle: near the&nbsp;ground, pointing up at&nbsp;the&nbsp;ship and&nbsp;the&nbsp;revolver-like nose, emphasizing its nature as&nbsp;a&nbsp;weapon. The&nbsp;dramatic lighting highlights this ship from below, throwing the&nbsp;surrounding equipment into darkness.</p>
<p>Let&#8217;s take a&nbsp;moment to&nbsp;look at&nbsp;that equipment. Nothing looks familiar; the&nbsp;unfamiliar shapes look like mushrooms, echoing the&nbsp;fungal plants of&nbsp;the&nbsp;Sea of&nbsp;Corruption. It&#8217;s a&nbsp;reminder of&nbsp;how far in&nbsp;the&nbsp;future we&#8217;ve come, that even technology mimics the&nbsp;alien plant life without.</p>
<p>On&nbsp;page 27, Nausicaä launches in&nbsp;the&nbsp;gunship, and&nbsp;we see an&nbsp;interesting transition in&nbsp;the&nbsp;middle of&nbsp;the&nbsp;page. We see the&nbsp;gunship flying towards the&nbsp;viewer with the&nbsp;castle in&nbsp;the&nbsp;background. The&nbsp;next panel reverses the&nbsp;perspective, viewing the&nbsp;gunship from King Jhil&#8217;s room as&nbsp;he and&nbsp;Lord Yupa discuss Nausicaä. Here, Miyazaki must resort to&nbsp;an&nbsp;infodump to&nbsp;explain Nausicaä&#8217;s position as&nbsp;next chieftain, and&nbsp;that she must pilot the&nbsp;gunship for&nbsp;the&nbsp;Torumekian empire. The&nbsp;infodump is presented by&nbsp;simply throwing speech bubbles next to&nbsp;a&nbsp;shadowed image of&nbsp;the&nbsp;castle. (Note that the&nbsp;castle, like the&nbsp;equipment in&nbsp;the&nbsp;gunship hangar, is a&nbsp;lumpy, fungoid structure.) The&nbsp;bottom few panels continues the&nbsp;conversation, with close-ups on&nbsp;Jhil and&nbsp;Yupa. This humanizes the&nbsp;conversation, so that we see the&nbsp;lowered-brow seriousness of&nbsp;both characters.</p>
<p>We cut, dramatically, to&nbsp;the&nbsp;gunship flying straight across the&nbsp;page. Nausicaä&#8217;s speed is contrasted with Jhil&#8217;s sedentary stillness. In&nbsp;fact, Nausicaä pushes the&nbsp;gunship&#8217;s engines to&nbsp;maximum and&nbsp;flies through a&nbsp;wreck (note how Miyazaki reinforces the&nbsp;constant presence of&nbsp;past civilizations&#8217; wreckage). This flight is accomplished with a&nbsp;beautiful use of&nbsp;comic motion: Nausicaä staring forward in&nbsp;one panel, then speed lines fly through the&nbsp;wreckage and&nbsp;up, pulling the&nbsp;eyes into the&nbsp;same trajectory, up towards the&nbsp;top of&nbsp;the&nbsp;panel.</p>
<p>On&nbsp;the&nbsp;bottom of&nbsp;page 29 Nausicaä ruminates about the&nbsp;gunship, &#8220;Still, what an&nbsp;ugly ship it is. I&nbsp;prefer my&nbsp;Mehve. The&nbsp;gunship cuts through the&nbsp;wind, but the&nbsp;Mehve rides upon it.&#8221; This is an&nbsp;important element of&nbsp;Nausicaüa&#8217;s philosophy: rather than push ballistically through a&nbsp;problem, she prefers to&nbsp;ride naturally above it, Buddha-like.</p>
<div id="attachment_3758" class="wp-caption alignleft" style="width: 310px"><a href="http://www.otakunovideo.net/2012/05/nausicaa-under-the-microscope-part-2/nausicaa-manga-volume-1-page-29-bottom/" rel="attachment wp-att-3758"><img class="size-medium wp-image-3758 " src="http://www.otakunovideo.net/wp-content/uploads/2012/04/Nausicaa-manga-volume-1-page-29-bottom-300x77.jpg" alt="Nausicaa manga, volume 1, page 29 bottom" width="300" height="77" /></a><p class="wp-caption-text">Volume 1, page 29 © Viz</p></div>
<p>The&nbsp;final panel uses an&nbsp;interesting bit of&nbsp;imagery. Nausicaä is clearly visible in&nbsp;the&nbsp;left-hand side of&nbsp;the&nbsp;panel, saying &#8220;That cry! Again!&#8221; The&nbsp;back half of&nbsp;hear head is thrown into shadow, along with the&nbsp;psychic exclamation &#8220;We will kill! We will kill them!&#8221; Moreover, her eyes are glancing behind her, at&nbsp;the&nbsp;words. It&#8217;s as&nbsp;though her body is divided in&nbsp;half, part receiving the&nbsp;message and&nbsp;part still pure.</p>
<p>Her reaction is interesting: she pulls the&nbsp;thought in&nbsp;on&nbsp;herself, holding it over her heart protectively as&nbsp;shafts of&nbsp;light burst all around her. This nearly costs her her life, as&nbsp;she is awoken by&nbsp;Teto screaming in&nbsp;her face; she has lost control of&nbsp;her Mehve.</p>
<p>She reacts by&nbsp;heading straight to&nbsp;the&nbsp;Sea of&nbsp;Corruption&#8230;wanting to&nbsp;save the&nbsp;<em>person</em> who must have angered the&nbsp;Ohmu.</p>
<div id="attachment_3759" class="wp-caption alignright" style="width: 310px"><a href="http://www.otakunovideo.net/2012/05/nausicaa-under-the-microscope-part-2/nausicaa-manga-volume-1-page-32-bottom/" rel="attachment wp-att-3759"><img class="size-medium wp-image-3759" src="http://www.otakunovideo.net/wp-content/uploads/2012/04/Nausicaa-manga-volume-1-page-32-bottom-300x219.jpg" alt="Nausicaa manga, volume 1, page 32 bottom" width="300" height="219" /></a><p class="wp-caption-text">Volume 1, page 32 © Viz</p></div>
<p>Note how, on&nbsp;page 32, Nausicaä sees the&nbsp;troubled brig. Miyazaki gives us a&nbsp;huge vista, shafts of&nbsp;light shining down on&nbsp;the&nbsp;jungle below (reminscent of&nbsp;the&nbsp;light from the&nbsp;mental communication earlier). The&nbsp;brig is a&nbsp;smudge on&nbsp;the&nbsp;horizon, barely visible. In&nbsp;fact, my&nbsp;eye didn&#8217;t pick it out; it wasn&#8217;t until I&nbsp;saw the&nbsp;insect-covered brig in&nbsp;the&nbsp;lower panel that I&nbsp;connected it with the&nbsp;image above. We&#8217;re shown how much better Nausicaä&#8217;s eyes are than our own, with no dialogue needed.</p>
<p>The&nbsp;next few pages develop an&nbsp;action-adventure tone, as&nbsp;Miyazaki must provide world details (signal flags), share Nausicaä&#8217;s and&nbsp;Uncle Mito&#8217;s knowledge and&nbsp;experiences, and&nbsp;push the&nbsp;intensity of&nbsp;the&nbsp;brig&#8217;s danger. More on&nbsp;that in&nbsp;the&nbsp;next installment of&nbsp;this series.</p>
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		<title>Combustible Campus Guardress (Anime Review)</title>
		<link>http://www.otakunovideo.net/2012/04/combustible-campus-guardress-anime-review/</link>
		<comments>http://www.otakunovideo.net/2012/04/combustible-campus-guardress-anime-review/#comments</comments>
		<pubDate>Tue, 24 Apr 2012 13:38:08 +0000</pubDate>
		<dc:creator>Brent</dc:creator>
				<category><![CDATA[Anime Reviews]]></category>

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		<description><![CDATA[Stop me if you&#8217;ve heard this before: Kazumi is a&#160;high school girl tasked with protecting her brother Takumi from evil. Both are re-incarnations of&#160;ancient folk who lived through an&#160;apocalypse. There&#8217;s a&#160;prophecy about the&#160;boy. The&#160;girl has powers, which she uses to&#160;fend off a&#160;never-ending stream of&#160;hellspawn. Sound familiar? Well, that&#8217;s the&#160;fun of&#160;the&#160;1993 OVA Combustible Campus Guardress, which [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_3727" class="wp-caption alignright" style="width: 361px"><a href="http://www.otakunovideo.net/2012/04/combustible-campus-guardress-anime-review/attachment/1799/" rel="attachment wp-att-3727"><img class="size-full wp-image-3727" src="http://www.otakunovideo.net/wp-content/uploads/2012/03/1799.jpeg" alt="Combustible Campus Guardress © Production I.G." width="351" height="600" /></a><p class="wp-caption-text">Combustible Campus Guardress © Production I.G.</p></div>
<p>Stop me if you&#8217;ve heard this before: Kazumi is a&nbsp;high school girl tasked with protecting her brother Takumi from evil. Both are re-incarnations of&nbsp;ancient folk who lived through an&nbsp;apocalypse. There&#8217;s a&nbsp;prophecy about the&nbsp;boy. The&nbsp;girl has powers, which she uses to&nbsp;fend off a&nbsp;never-ending stream of&nbsp;hellspawn.</p>
<p>Sound familiar? Well, that&#8217;s the&nbsp;fun of&nbsp;the&nbsp;1993 OVA <a href="http://www.animenewsnetwork.com/encyclopedia/anime.php?id=926"><em>Combustible Campus Guardress</em></a>, which spends much of&nbsp;its 2-hour runtime parodying these clichés. Not only is Kazumi secretly protecting Takumi with her magical powers, so is her mother. And&nbsp;her friends. And&nbsp;everyone else at&nbsp;the&nbsp;school. Each protector has been secretly developing their own unique powers, from their mothers&#8217; frying pan attacks to&nbsp;the&nbsp;cheerleaders&#8217; baton attacks.</p>
<p>Kazumi uses a&nbsp;sword. A&nbsp;really big sword. With enough power, it can split buildings in&nbsp;half.</p>
<p>Worse, she has a&nbsp;temper.</p>
<p>Moreover, much fun is had with Kazumi&#8217;s infatuation with her Takumi. In&nbsp;a&nbsp;previous life, she was his attendant&#8211;and&nbsp;madly in&nbsp;love with him&#8211;which has bubbled over into her modern Japanese teen life. She&#8217;s very protective of&nbsp;him, to&nbsp;the&nbsp;point that their friends tease them about being lovers.</p>
<p>Fortunately, the&nbsp;show&#8217;s staff keep this from being creepy, and&nbsp;instead focus on&nbsp;actual melodrama as&nbsp;the&nbsp;main plot unfolds: hideous demonic creatures attack the&nbsp;characters&#8217; school, precipitating some kind of&nbsp;apocalypse undoubtedly involving the&nbsp;oblivious Takumi. But will he have to&nbsp;be sacrificed to&nbsp;put off the&nbsp;apocalypse?</p>
<p>This is the&nbsp;real emotional meat of&nbsp;the&nbsp;show, as&nbsp;Kazumi wrestles with her strong feelings for&nbsp;her brother. She&#8217;s pledged to&nbsp;protect him no matter what happens, but is that really what&#8217;s best?</p>
<p>Hilarity actually ensues, as&nbsp;does some emotional angst. Sadly, <em>Guardress</em> explores little more of&nbsp;its characters, focusing almost entirely on&nbsp;Kazumi and&nbsp;Takumi. Granted, its limited running time prevents much depth, but I&nbsp;felt like I&nbsp;knew more characters in&nbsp;<em>Akira</em> than I&nbsp;did here.</p>
<p>The&nbsp;action/comedy vibe is bolstered by&nbsp;the&nbsp;animation: fluid and&nbsp;frame-heavy, never afraid to&nbsp;throw the&nbsp;viewer into an&nbsp;impromptu action sequence. The&nbsp;series&#8217; animation director, <a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=469">Kazuchika Kise</a>, served the&nbsp;same role in&nbsp;<a href="http://www.animenewsnetwork.com/encyclopedia/anime.php?id=7"><em>Blood: The&nbsp;Last Vampire</em></a>, and&nbsp;<em>Guardress</em> has a&nbsp;similarly kinetic action feel. The&nbsp;animation and&nbsp;direction hew closely to&nbsp;anime clichés of&nbsp;exaggerated poses and&nbsp;movement, but that&#8217;s central to&nbsp;its parody.</p>
<p>The&nbsp;classic 1990&#8242;s art style features all the&nbsp;standard elements of&nbsp;its time: angular eyes, lots of&nbsp;dark colors, and&nbsp;highly expressive facial expressions. The&nbsp;art does much of&nbsp;the&nbsp;acting.</p>
<p>The&nbsp;voice acting falls below the&nbsp;quality average, though this is partly due to&nbsp;most characters&#8217; one-dimensional personalities. Kazumi was a&nbsp;particular problem, as&nbsp;she spends most of&nbsp;the&nbsp;final two episodes screeching her brothers&#8217; name in&nbsp;reaction to&nbsp;just about everything. Again, that&#8217;s part of&nbsp;the&nbsp;parody, but the&nbsp;raspy pitch of&nbsp;her voice grated on&nbsp;my&nbsp;ears after a&nbsp;while.</p>
<p>But that&#8217;s a&nbsp;quibble. <em>Combustible Campus Guardress</em> is one of&nbsp;those strange discoveries that make anime fandom so enjoyable. On&nbsp;one hand, it&#8217;s a&nbsp;wacky parody of&nbsp;anime clichés. On&nbsp;the&nbsp;other, I&nbsp;found myself emotionally drawn in&nbsp;to&nbsp;the&nbsp;protagonist&#8217;s dilemma. It&#8217;s not often that happens.</p>
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		<title>Blood Rites</title>
		<link>http://www.otakunovideo.net/2012/04/blood-rites/</link>
		<comments>http://www.otakunovideo.net/2012/04/blood-rites/#comments</comments>
		<pubDate>Sat, 21 Apr 2012 19:42:14 +0000</pubDate>
		<dc:creator>Brent</dc:creator>
				<category><![CDATA[Navel-Gazing]]></category>

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		<description><![CDATA[Last night during the&#160;live Friday Anime Buffet, Mikenter mentioned that he played a&#160;game of&#160;Blood Rites with some friends. Blood Rites is a&#160;tabletop role-playing game that I&#160;developed about a&#160;year ago, channeling some of&#160;my&#160;darkest interests into a&#160;setting and&#160;system that forces hard moral choices. It&#8217;s not for&#160;everyone. You play a&#160;naked savage in&#160;a&#160;primitive world, who has to&#160;spill blood to&#160;create magic. That [...]]]></description>
			<content:encoded><![CDATA[<p>Last night during the&nbsp;live Friday Anime Buffet, Mikenter mentioned that he played a&nbsp;game of&nbsp;<em>Blood Rites</em> with some friends. <em>Blood Rites</em> is a&nbsp;tabletop <nobr>role-playing</nobr> game that I&nbsp;developed about a&nbsp;year ago, channeling some of&nbsp;my&nbsp;darkest interests into a&nbsp;setting and&nbsp;system that forces hard moral choices.</p>
<p>It&#8217;s not for&nbsp;everyone. You play a&nbsp;naked savage in&nbsp;a&nbsp;primitive world, who has to&nbsp;spill blood to&nbsp;create magic. That said, I&nbsp;promised I&#8217;d post it for&nbsp;everyone to&nbsp;see, so you can now <a href="http://rpg.brentnewhall.com/media/Blood_Rites-2012-04-21.pdf">download <em>Blood Rites</em></a> for&nbsp;free. It&#8217;s a&nbsp;19-page PDF.</p>
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		<title>Sunrise is Serious</title>
		<link>http://www.otakunovideo.net/2012/04/sunrise-is-serious/</link>
		<comments>http://www.otakunovideo.net/2012/04/sunrise-is-serious/#comments</comments>
		<pubDate>Wed, 18 Apr 2012 03:06:15 +0000</pubDate>
		<dc:creator>Brent</dc:creator>
				<category><![CDATA[Just Thinking]]></category>

		<guid isPermaLink="false">http://www.otakunovideo.net/?p=3624</guid>
		<description><![CDATA[The&#160;Girl Who Leapt Through Space is Sunrise&#8217;s parody of&#160;pretty much everything: Gundam, Tenchi Muyo!, Neon Genesis Evangelion, Nanoha, Revolutionary Girl Utena, Gunbuster, even Code Geass. One of&#160;the&#160;main characters is a&#160;talking, neurotic colony laser. As&#160;such, it should be goofy, sugary fun. But Sunrise didn&#8217;t do that, for&#160;two reasons: 1) To&#160;accurately parody franchises like Gundam and&#160;Code Geass, [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_3721" class="wp-caption alignright" style="width: 364px"><a href="http://www.otakunovideo.net/2012/04/sunrise-is-serious/47152-sorakake/" rel="attachment wp-att-3721"><img class=" wp-image-3721   " src="http://www.otakunovideo.net/wp-content/uploads/2012/03/47152-sorakake.jpeg" alt="The GIrl Who Leapt Through Space © Sunrise" width="354" height="202" /></a><p class="wp-caption-text">The&nbsp;GIrl Who Leapt Through Space © Sunrise</p></div>
<p><em>The&nbsp;Girl Who Leapt Through Space</em> is Sunrise&#8217;s parody of&nbsp;pretty much everything: <em>Gundam, Tenchi Muyo!, Neon Genesis Evangelion, Nanoha, Revolutionary Girl Utena, Gunbuster,</em> even <em>Code Geass</em>. One of&nbsp;the&nbsp;main characters is a&nbsp;talking, neurotic colony laser.</p>
<p>As&nbsp;such, it should be goofy, sugary fun. But Sunrise didn&#8217;t do that, for&nbsp;two reasons:</p>
<p>1) To&nbsp;accurately parody franchises like <em>Gundam</em> and&nbsp;<em>Code Geass</em>, you have to&nbsp;parody their sprawling plots. The&nbsp;<em>Girl Who Leapt</em> quickly introduces a&nbsp;large cast, a&nbsp;big back story, and&nbsp;an&nbsp;oft-confusing plot.</p>
<p>2) Sunrise is almost incapable of&nbsp;making a&nbsp;sugary, plot-less show. The&nbsp;only ones I&nbsp;can think of&nbsp;are <em>Gintama</em> and&nbsp;<em>Sgt. Frog</em>, which (from what I&#8217;ve seen) spends most of&nbsp;its time on&nbsp;parody. Even their version of&nbsp;<em>Idolm@ster</em> introduced giant robots and&nbsp;a&nbsp;big back story.</p>
<p>Look at&nbsp;Sunrise&#8217;s output: <em>Gundam, Votoms, Aura Battler Dunbine, Cowboy Bebop, City Hunter, Heavy Metal L-Gaim, Infinite Ryvius, Ronin Warriors, Escaflowne</em>; all serious shows. Even <em>Cowboy Bebop</em>, <em>Tiger &amp; Bunny</em>, and&nbsp;<em>My-HiME</em> have their serious story sides.</p>
<p>What is it about Sunrise&#8217;s staff that pushes them to&nbsp;tell a&nbsp;serious story in&nbsp;almost every one of&nbsp;their works? I&#8217;m not complaining; I&#8217;m just wondering if this is intentional.</p>
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		<title>The Basics of the Anime Art Style</title>
		<link>http://www.otakunovideo.net/2012/04/the-basics-of-the-anime-art-style/</link>
		<comments>http://www.otakunovideo.net/2012/04/the-basics-of-the-anime-art-style/#comments</comments>
		<pubDate>Tue, 10 Apr 2012 13:19:24 +0000</pubDate>
		<dc:creator>Brent</dc:creator>
				<category><![CDATA[Just Thinking]]></category>

		<guid isPermaLink="false">http://www.otakunovideo.net/?p=3606</guid>
		<description><![CDATA[What makes anime different than, say, Western animation? There are a&#160;number of&#160;differences&#8211;and&#160;it&#8217;s dangerous to&#160;assume that a&#160;simple list explains the&#160;differences between two artistic mediums&#8211;but here are the&#160;five major differences I&#8217;ve seen. Limited Animation This is born of&#160;the&#160;first anime series, Astro Boy, which was produced on&#160;an&#160;extremely short schedule. It had to&#160;limit its animation. To&#160;understand limited animation, imagine a&#160;movie as&#160;comprised of&#160;30 [...]]]></description>
			<content:encoded><![CDATA[<p>What makes anime different than, say, Western animation? There are a&nbsp;number of&nbsp;differences&#8211;and&nbsp;it&#8217;s dangerous to&nbsp;assume that a&nbsp;simple list explains the&nbsp;differences between two artistic mediums&#8211;but here are the&nbsp;five major differences I&#8217;ve seen.</p>
<h3>Limited Animation</h3>
<div id="attachment_3709" class="wp-caption alignright" style="width: 310px"><a href="http://www.otakunovideo.net/2012/04/the-basics-of-the-anime-art-style/astro-boy-screenshot/" rel="attachment wp-att-3709"><img class="size-medium wp-image-3709" src="http://www.otakunovideo.net/wp-content/uploads/2012/03/Astro-Boy-screenshot-300x226.png" alt="Astro Boy © Tezuka Productions" width="300" height="226" /></a><p class="wp-caption-text">Astro Boy © Tezuka Productions</p></div>
<p>This is born of&nbsp;the&nbsp;first anime series, <em>Astro Boy</em>, which was produced on&nbsp;an&nbsp;extremely short schedule. It <em>had</em> to&nbsp;limit its animation.</p>
<p>To&nbsp;understand limited animation, imagine a&nbsp;movie as&nbsp;comprised of&nbsp;30 still images every second (which, of&nbsp;course, is exactly what a&nbsp;movie is). Imagine a&nbsp;drawn character standing still in&nbsp;the&nbsp;first frame. In&nbsp;each subsequent frame, how much of&nbsp;the&nbsp;character must be re-drawn, and&nbsp;how much can be re-used?</p>
<p>In&nbsp;full animation, a&nbsp;character&#8217;s entire body is re-drawn every time the&nbsp;character moves. Imagine a&nbsp;character talking: In&nbsp;full animation, the&nbsp;character will also duck her head, make hand gestures, and&nbsp;otherwise move her entire body. In&nbsp;limited animation, only the&nbsp;lips need to&nbsp;move. Other parts of&nbsp;the&nbsp;body may move as&nbsp;well, but the&nbsp;animation is localized to&nbsp;the&nbsp;necessary movements. In&nbsp;fact, <em>localized animation</em> is a&nbsp;more accurate term for&nbsp;limited animation.</p>
<p>This allowed <em>Astro Boy</em> and&nbsp;the&nbsp;anime that followed it to&nbsp;be made cheaply, which led to&nbsp;the&nbsp;proliferation of&nbsp;anime series produced in&nbsp;the&nbsp;past few generations. The&nbsp;scale of&nbsp;anime production staggers the&nbsp;mind: For&nbsp;the&nbsp;past decade, over 100 new anime series were released on&nbsp;TV in&nbsp;Japan every year. Scale Japan&#8217;s population to&nbsp;the&nbsp;size of&nbsp;America&#8217;s, then scale the&nbsp;anime industry proportionally, and&nbsp;they&#8217;d be launching a&nbsp;new anime TV series <em>every day</em>.</p>
<p>The&nbsp;benefits of&nbsp;a&nbsp;large ecosystem are well-documented, but this approach also opens the&nbsp;door for&nbsp;experimental works, since studios can risk a&nbsp;little money on&nbsp;unusual, sophisticated concepts.</p>
<h3>Focus on&nbsp;Individual Drawings</h3>
<p><em>Astro Boy</em>&#8216;s low animation budget combined with the&nbsp;high standards of&nbsp;its director, to&nbsp;push the&nbsp;animators into making each drawing memorable. Since some shots contained only a&nbsp;single, immobile drawing, the&nbsp;artists worked hard to&nbsp;make individual expressions dramatic and&nbsp;dynamic.</p>
<p>It can be a&nbsp;subtle difference, but American cartoon faces stick to&nbsp;normal, tried-and-true camera angles and&nbsp;facial expressions. Anime tends towards a&nbsp;much more dynamic visual range, even in&nbsp;non-experimental series like <em>Dragon Ball Z</em> and&nbsp;<em>K-ON!</em></p>
<h3>Dramatic poses</h3>
<p>Building off the&nbsp;previous point: according to&nbsp;Rintaro, at&nbsp;one point during the&nbsp;production of <em>Astro Boy</em>, the&nbsp;animation team blew off steam by&nbsp;going to&nbsp;see a kabuki play. Actors move and&nbsp;pose in&nbsp;overly-dramatic ways in&nbsp;kabuki, and&nbsp;Tezuka saw in&nbsp;this a&nbsp;set of&nbsp;useful physical poses for&nbsp;his animation work. The&nbsp;artists went back and&nbsp;incorporated those poses into <em>Astro Boy</em>, and&nbsp;many of&nbsp;those dramatic poses exist in&nbsp;anime today.</p>
<div id="attachment_3613" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.otakunovideo.net/2012/04/the-basics-of-the-anime-art-style/s_haruhi/" rel="attachment wp-att-3613"><img class="size-medium wp-image-3613" src="http://www.otakunovideo.net/wp-content/uploads/2012/01/s_haruhi-300x225.jpg" alt="Haruhi point" width="300" height="225" /></a><p class="wp-caption-text">Haruhi Suzumiya © Kyoto Animation</p></div>
<p>But this didn&#8217;t lead just to&nbsp;a&nbsp;use of&nbsp;kabuki poses; it led to&nbsp;the&nbsp;use of&nbsp;dramatic poses in&nbsp;general. It became normal for&nbsp;characters to&nbsp;strike dramatic poses, and&nbsp;for&nbsp;the&nbsp;camera to&nbsp;use exaggerated &#8220;lenses&#8221; (particularly after the&nbsp;success of&nbsp;<em>Neon Genesis Evangelion</em>&#8216;s hyper-cinematic style in&nbsp;1995).</p>
<h3>Large, expressive eyes</h3>
<p>People used to&nbsp;make fun of&nbsp;anime&#8217;s big eyes, until <em>Pokémon</em> took over the&nbsp;world.</p>
<p>Why are anime eyes so big? Imagine you&#8217;re a&nbsp;shoujo manga artist (in&nbsp;other words, you draw girls&#8217; comics). You have to&nbsp;portray all the&nbsp;emotions of&nbsp;adolescent girls. How do you draw the&nbsp;expression on&nbsp;a&nbsp;girl&#8217;s face when she sees the&nbsp;boy for&nbsp;which she has a&nbsp;crush&#8211;but that she&#8217;s never worked up the&nbsp;courage to&nbsp;approach&#8211;speaking quietly to&nbsp;her best friend?</p>
<p>To&nbsp;over-simplify: shoujo manga artists discovered that <strong>large eyes portray subtle emotion</strong> better than smaller eyes.</p>
<p><a href="http://articles.cnn.com/2002-05-16/health/baby.brains_1_olivier-pascalis-9-month-olds-face-recognition?_s=PM:HEALTH">Several</a> <a href="http://www.sciencedaily.com/releases/2005/01/050104114623.htm">studies</a> have shown that even infants recognize and&nbsp;respond to&nbsp;faces (making facial interpretation one of&nbsp;the&nbsp;first things humans learn).</p>
<p>So, yes, the&nbsp;eyes are big&#8230;and&nbsp;this is allows for&nbsp;a&nbsp;broader range of&nbsp;facial expression than you&#8217;ll see in&nbsp;a&nbsp;typical Western cartoon. Heck, Mickey Mouse and&nbsp;Bugs Bunny have far larger eyes than any human (or&nbsp;mouse or&nbsp;rabbit), partly for&nbsp;that reason.</p>
<p>Look at&nbsp;these characters. I&#8217;ve seen an&nbsp;impressive range of&nbsp;expression in&nbsp;Warner Bros superhero cartoons, but which do you think can portray the&nbsp;most subtle gradations of&nbsp;emotion?</p>
<table border="0">
<tbody>
<tr>
<td style="vertical-align: top">
<p><div id="attachment_3621" class="wp-caption alignnone" style="width: 310px"><a href="http://www.otakunovideo.net/2012/04/the-basics-of-the-anime-art-style/justice_league_4/" rel="attachment wp-att-3621"><img class="size-medium wp-image-3621" src="http://www.otakunovideo.net/wp-content/uploads/2012/01/justice_league_4-300x224.jpg" alt="Justice League © Warner Bros." width="300" height="224" /></a><p class="wp-caption-text">The&nbsp;simpler faces of Justice League © Warner Bros.</p></div></td>
<td style="vertical-align: top">
<p><div id="attachment_3614" class="wp-caption alignnone" style="width: 310px"><img class="size-medium wp-image-3614 wp-caption wp-caption " src="http://www.otakunovideo.net/wp-content/uploads/2012/01/b4089644a4d9d922f4cb2b029c38848e1229903953_full-300x194.jpg" alt="Kuroshitsuji (Black Butler) screenshot" width="300" height="194" /><p class="wp-caption-text">The&nbsp;more expressive eyes of&nbsp;anime, here demonstrated in Kuroshitsuji (Black Butler) © A-1 Pictures, Funimation</p></div></td>
</tr>
</tbody>
</table>
<h3>Long-form plots</h3>
<p>This is one element we can&#8217;t lay at&nbsp;the&nbsp;feet of&nbsp;<em>Astro Boy</em>. While <em>Astro</em> has the&nbsp;glimmer of&nbsp;a&nbsp;story arc in&nbsp;the&nbsp;rogue personality of&nbsp;Dr. Tenma, the&nbsp;sports and&nbsp;sci-fi anime of&nbsp;the&nbsp;1970&#8242;s introduced long-form plots.</p>
<p>This became one of&nbsp;the&nbsp;most unusual elements of&nbsp;anime works. While Western TV cartoons stuck doggedly to&nbsp;the&nbsp;episodic format, anime series developed long, complicated plots that built to&nbsp;conclusive finales. Main characters <em>died</em>. I&nbsp;saw a&nbsp;sci-fi anime series aimed at&nbsp;preteens that involved suicide bombers and&nbsp;the&nbsp;death of&nbsp;nearly every human being, including several preteen main characters who deliberately sacrificed themselves so the&nbsp;hero could live. This was released in&nbsp;<em>1978<em>.</em></em></p>
<p>Even American live-action television wouldn&#8217;t see this approach until <em>Babylon 5</em> legitimized it in&nbsp;the&nbsp;mid-1990&#8242;s.</p>
<p>Those are the&nbsp;five big traits common to&nbsp;anime that I&nbsp;can think of. Do you think I&#8217;ve missed anything? Let me know in&nbsp;the&nbsp;comments.</p>
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		<title>Nasu ~ Summer in Andalusia (Anime Review)</title>
		<link>http://www.otakunovideo.net/2012/04/anime-review-of-nasu-summer-in-andalusia/</link>
		<comments>http://www.otakunovideo.net/2012/04/anime-review-of-nasu-summer-in-andalusia/#comments</comments>
		<pubDate>Tue, 03 Apr 2012 13:16:04 +0000</pubDate>
		<dc:creator>Brent</dc:creator>
				<category><![CDATA[Anime Reviews]]></category>

		<guid isPermaLink="false">http://www.otakunovideo.net/?p=3689</guid>
		<description><![CDATA[Nasu ~ Summer in&#160;Andalusia is an&#160;independent anime film conceived and&#160;directed by&#160;an&#160;ex-Studio Ghibli staff member, and&#160;tells the&#160;story of&#160;a&#160;bicycle race in&#160;Spain. Let me be clear: this movie tells the&#160;story of&#160;the&#160;final hours in&#160;a&#160;professional bicycle race that&#8217;s happening in&#160;Spain. There are no fantastical powers, no moe girls, no fanservice, and&#160;no holes into other dimensions. The&#160;lead character, a&#160;professional bike racer, [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_3690" class="wp-caption alignright" style="width: 229px"><a href="http://www.otakunovideo.net/2012/04/anime-review-of-nasu-summer-in-andalusia/nasu-summer-in-andalusia_o/" rel="attachment wp-att-3690"><img class="size-medium wp-image-3690" src="http://www.otakunovideo.net/wp-content/uploads/2012/03/nasu-summer-in-andalusia_o-219x300.jpg" alt="Nasu ~ Summer in Andalusia © Madhouse" width="219" height="300" /></a><p class="wp-caption-text">Nasu ~ Summer in&nbsp;Andalusia © Madhouse</p></div>
<p><em>Nasu ~ Summer in&nbsp;Andalusia</em> is an&nbsp;independent anime film conceived and&nbsp;directed by&nbsp;an&nbsp;ex-<a href="http://en.wikipedia.org/wiki/Studio_Ghibli">Studio Ghibli</a> staff member, and&nbsp;tells the&nbsp;story of&nbsp;a&nbsp;bicycle race in&nbsp;Spain.</p>
<p>Let me be clear: this movie tells the&nbsp;story of&nbsp;the&nbsp;final hours in&nbsp;a&nbsp;professional bicycle race that&#8217;s happening in&nbsp;Spain. There are no fantastical powers, no moe girls, no fanservice, and&nbsp;no holes into other dimensions. The&nbsp;lead character, a&nbsp;professional bike racer, isn&#8217;t even a&nbsp;<em>special</em> bicycle racer.</p>
<p>But <em>Nasu</em> is about far more than that. Without spoiling the&nbsp;plot&#8211;and&nbsp;much of&nbsp;<em>Nasu</em>&#8216;s pleasure comes in&nbsp;understanding its themes and&nbsp;philosophies as&nbsp;they&#8217;re slowly revealed to&nbsp;the&nbsp;viewer&#8211;the&nbsp;story touches on&nbsp;family, determination, courage, and&nbsp;loss. Take a&nbsp;<a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=1161">Satoshi Kon</a> film, remove the&nbsp;mind-bending questions about the&nbsp;nature of&nbsp;reality, keep his films&#8217; meditations on&nbsp;human nature, and&nbsp;you&#8217;d get something like <em>Nasu</em>.</p>
<p>But <em>Nasu</em> sports the&nbsp;budget of&nbsp;a&nbsp;<a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=4068">Mamoru Hosoda</a> film. It&#8217;s not quite a&nbsp;Ghibli budget, since only Ghibli can guarantee the&nbsp;kind of&nbsp;success that warrants its budgets, but <em>Nasu</em> abounds with movement and&nbsp;carefully-crafted detail. Bicycles have weight, characters lean heavily, and&nbsp;the&nbsp;air shimmers with afternoon heat.</p>
<p>The&nbsp;film moves at&nbsp;the&nbsp;same relatively unhurried pace as&nbsp;the&nbsp;race; the&nbsp;competitors are experts in&nbsp;the&nbsp;conservation and&nbsp;application of&nbsp;energy. That ebb and&nbsp;flow is central to&nbsp;the&nbsp;film, as&nbsp;the&nbsp;racers must think not only about their effort this moment, but the&nbsp;effort required at&nbsp;each stage of&nbsp;the&nbsp;course and&nbsp;through the&nbsp;entire day. Is it worth pushing yourself to&nbsp;win this race and&nbsp;be too exhausted for&nbsp;next week&#8217;s?</p>
<p><em>Nasu</em> has some of&nbsp;the&nbsp;strange &#8220;plotless wonder&#8221; of&nbsp;a&nbsp;Ghibli film. A&nbsp;movie about a&nbsp;bicycle race should be dull, but somehow the&nbsp;director manages to&nbsp;pile on&nbsp;sub-plot and&nbsp;tension without creating feelings of&nbsp;uncomfortable tension in&nbsp;the&nbsp;viewer. On&nbsp;one level, it&#8217;s simple, on&nbsp;another level, it&#8217;s amazingly complex.</p>
<p>I&#8217;m reminded of&nbsp;a&nbsp;moment near the&nbsp;end of&nbsp;the&nbsp;film, when the&nbsp;protagonist bikes alone to&nbsp;a&nbsp;rocky outcropping that overlooks a&nbsp;town below. He stops, gets off his bike, and&nbsp;looks down at&nbsp;the&nbsp;town. It&#8217;s a&nbsp;quiet moment of&nbsp;reflection that we&#8217;d never have in&nbsp;a&nbsp;Hollywood film&#8211;nothing&#8217;s happening!&#8211;but which sums up many of&nbsp;the&nbsp;film&#8217;s themes.</p>
<p>It&#8217;s the&nbsp;simple things that are usually the&nbsp;best.</p>
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		<title>New Criticism</title>
		<link>http://www.otakunovideo.net/2012/03/new-criticism/</link>
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		<pubDate>Tue, 27 Mar 2012 13:04:36 +0000</pubDate>
		<dc:creator>Brent</dc:creator>
				<category><![CDATA[Soapbox]]></category>

		<guid isPermaLink="false">http://www.otakunovideo.net/?p=3713</guid>
		<description><![CDATA[Anime is vast. AnimeSuki lists 725 anime works licensed for&#160;U.S. release in&#160;the&#160;past decade alone. I&#160;certainly understand why fans like new shows. There are plenty of&#160;interesting shows this year. I&#160;don&#8217;t understand the&#160;assumption that every anime fan is watching the&#160;latest shows being released in&#160;Japan. Fans frequently ask for&#160;my&#160;thoughts on&#160;the&#160;latest shows, and&#160;I&#160;have to&#160;explain that I&#160;rarely watch them. I&#8217;ll [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.otakunovideo.net/2012/03/new-criticism/331594-mio_akiyama_through_the_ages/" rel="attachment wp-att-3714"><img class="alignright  wp-image-3714" src="http://www.otakunovideo.net/wp-content/uploads/2012/03/331594-mio_akiyama_through_the_ages-370x1024.jpg" alt="Mio Akiyama Through The Ages" width="181" height="502" /></a>Anime is vast. <a href="http://www.animesuki.com">AnimeSuki</a> lists <a href="http://www.animesuki.com/licensed.php">725 anime works licensed for&nbsp;U.S. release</a> in&nbsp;the&nbsp;past decade alone.</p>
<p>I&nbsp;certainly understand why fans like new shows. There are plenty of&nbsp;interesting shows this year.</p>
<p>I&nbsp;don&#8217;t understand the&nbsp;assumption that every anime fan is watching the&nbsp;latest shows being released in&nbsp;Japan. Fans frequently ask for&nbsp;my&nbsp;thoughts on&nbsp;the&nbsp;latest shows, and&nbsp;I&nbsp;have to&nbsp;explain that I&nbsp;rarely watch them. I&#8217;ll watch recent shows eventually, but I&nbsp;want to&nbsp;catch up on&nbsp;all sorts of&nbsp;older shows.</p>
<p>Moreover, I&nbsp;think fans shortchange themselves when they focus on&nbsp;the&nbsp;new.</p>
<p>Anime is incestuous (and&nbsp;not just in&nbsp;the&nbsp;<a href="http://www.therossman.com/rrr/anime/yosuganosora.html"><em>Yosuga no Sora</em></a> sense). Most anime creators were otaku in&nbsp;their youths, so their works (consciously or&nbsp;unconsciously) reference previous anime works, especially those a&nbsp;decade or&nbsp;two old. Some of&nbsp;these references are simple cameos, but many are far more subtle. For&nbsp;example, I&nbsp;didn&#8217;t fully understand the&nbsp;origin of&nbsp;<em>Evangelion</em>&#8216;s infamous 1995 Instrumentality ending&#8217;s abstract imamgery until I&nbsp;saw the&nbsp;many metaphor-rich and&nbsp;visually experimentational sequences of&nbsp;1978&#8242;s <em>Space Pirate Captain Harlock</em>.</p>
<p>Also, the&nbsp;staff of&nbsp;earlier shows approached their material differently. Much as&nbsp;I&nbsp;love the&nbsp;postmodernism of&nbsp;<em>The&nbsp;Melancholy of&nbsp;Haruhi Suzumiya</em> and&nbsp;the&nbsp;plotless comedy of&nbsp;<em>Lucky Star</em>, I&nbsp;get different satisfaction from the&nbsp;aggresive story focus of&nbsp;1980&#8242;s anime, from <em>Armored Trooper VOTOMS</em> to&nbsp;<em>Gundam</em> and&nbsp;<em>Macross</em>. The&nbsp;1990&#8242;s introduced wild premises, from <em>Ranma 1/2</em> to&nbsp;<em>Tenchi Muyo!</em>. You may find that the&nbsp;anime of&nbsp;a&nbsp;different time suits your tastes better than that of&nbsp;today&#8217;s series.</p>
<p>There&#8217;s nothing wrong with the&nbsp;new, but there are far larger worlds to&nbsp;explore.</p>
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		<title>Redline (Anime Review)</title>
		<link>http://www.otakunovideo.net/2012/03/anime-review-of-redline/</link>
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		<pubDate>Fri, 23 Mar 2012 13:08:20 +0000</pubDate>
		<dc:creator>Brent</dc:creator>
				<category><![CDATA[Anime Reviews]]></category>

		<guid isPermaLink="false">http://www.otakunovideo.net/?p=3685</guid>
		<description><![CDATA[There&#8217;s a&#160;thin skeleton of&#160;a&#160;story underneath the&#160;beautifully-animated skin of&#160;Madhouse&#8217;s 2009 anime film Redline. This is not a&#160;complaint. Redline&#8216;s A&#160;plot focuses on&#160;a&#160;ridiculous, over-the-top futuristic racing circuit. Imagine Car Wars combined with Star Wars podracing: vehicles out of&#160;Syd Mead&#8216;s wet dreams drive insane speeds, firing heavy weapons and&#160;enhancements worthy of&#160;Gamma World. (If you like realism, put that preference [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_3686" class="wp-caption alignright" style="width: 310px"><a href="http://www.otakunovideo.net/2012/03/anime-review-of-redline/e09d0_redline/" rel="attachment wp-att-3686"><img class="size-medium wp-image-3686" src="http://www.otakunovideo.net/wp-content/uploads/2012/03/e09d0_redline-300x163.jpg" alt="Redline © Madhouse" width="300" height="163" /></a><p class="wp-caption-text">Redline © Madhouse</p></div>
<p>There&#8217;s a&nbsp;thin skeleton of&nbsp;a&nbsp;story underneath the&nbsp;beautifully-animated skin of&nbsp;Madhouse&#8217;s 2009 anime film <a href="http://www.animenewsnetwork.com/encyclopedia/anime.php?id=6456"><em>Redline</em></a>. This is not a&nbsp;complaint.</p>
<p><em>Redline</em>&#8216;s A&nbsp;plot focuses on&nbsp;a&nbsp;ridiculous, over-the-top futuristic racing circuit. Imagine <a href="http://en.wikipedia.org/wiki/Car_Wars"><em>Car Wars</em></a> combined with <a href="http://starwars.wikia.com/wiki/Podracing"><em>Star Wars</em> podracing</a>: vehicles out of&nbsp;<a href="http://sydmead.com/v/11/">Syd Mead</a>&#8216;s wet dreams drive insane speeds, firing heavy weapons and&nbsp;enhancements worthy of&nbsp;<a href="http://www.wizards.com/dnd/Product.aspx?x=dnd_products_dndacc_254600000"><em>Gamma World</em></a>. (If you like realism, put that preference aside while watching <em>Redline</em>.) The&nbsp;final race of&nbsp;the&nbsp;season is scheduled for&nbsp;a&nbsp;planet whose military dictatorship that doesn&#8217;t want the&nbsp;race, and&nbsp;so deploys the&nbsp;planet&#8217;s military against the&nbsp;drivers. Of&nbsp;course, the&nbsp;race goes on&nbsp;anyway.</p>
<p>The&nbsp;B plot is about a&nbsp;guy and&nbsp;a&nbsp;girl. They kinda like each other. Oh, and&nbsp;the&nbsp;guy&#8217;s right-hand-man is dodgy. That&#8217;s it.</p>
<p>There are absolutely zero surprises in&nbsp;any of&nbsp;these plots, but <em>Redline</em> is all about energy and&nbsp;presentation. Like the&nbsp;makers of&nbsp;any good action movie, the&nbsp;staff of&nbsp;<em>Redline</em> seemed to&nbsp;care most about pacing and&nbsp;visual flair. On&nbsp;those, <em>Redline</em> certainly delivers. The&nbsp;racing sequences have possibly the&nbsp;highest sheet count I&#8217;ve ever seen; the&nbsp;screen is absolutely jammed with movement. Many shots are full-frame animation, almost never seen in&nbsp;anime.</p>
<p>The&nbsp;movie&#8217;s hyperactive style results in&nbsp;tepid dialogue. There are many quiet moments, but since most of&nbsp;the&nbsp;characters are either rival racers or&nbsp;over-the-top gonzo military clichés, there&#8217;s little of&nbsp;substance for&nbsp;them to&nbsp;talk about. The&nbsp;guy and&nbsp;the&nbsp;girl verbally dance around each other. A&nbsp;few quiet scenes do provide a&nbsp;couple of&nbsp;lovely moments of&nbsp;character development, but that&#8217;s about all the&nbsp;complexity you get.</p>
<p>The&nbsp;Japanese voice actors fit their characters well, including the&nbsp;over-the-top ones. This can be a&nbsp;problem, as&nbsp;several characters basically scream their dialogue the&nbsp;whole time. It&#8217;s appropriate, but I&nbsp;found myself wincing a&nbsp;few times as&nbsp;my&nbsp;ears were assaulted by&nbsp;exclamations worthy of&nbsp;<a href="http://www.dragonballz.com/"><em>Dragon Ball Z</em></a>&#8216;s worst antics.</p>
<p>Overall, <em>Redline</em> is a&nbsp;visual feast that must be appreciated as&nbsp;a&nbsp;high-energy action story. It&#8217;s a&nbsp;bit more than that, but only a&nbsp;bit. Fortunately, the&nbsp;beautifully-crafted animation and&nbsp;unflagging pace remains entertaining for&nbsp;its entire run time.</p>
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		<title>Anime Review of Hourou Musukou ~ Wandering Son</title>
		<link>http://www.otakunovideo.net/2012/03/anime-review-of-hourou-musukou-wandering-son/</link>
		<comments>http://www.otakunovideo.net/2012/03/anime-review-of-hourou-musukou-wandering-son/#comments</comments>
		<pubDate>Thu, 01 Mar 2012 13:41:17 +0000</pubDate>
		<dc:creator>Brent</dc:creator>
				<category><![CDATA[Anime Reviews]]></category>

		<guid isPermaLink="false">http://www.otakunovideo.net/?p=3673</guid>
		<description><![CDATA[There is a&#160;philosophical sense to&#160;the&#160;word &#8220;perfect,&#8221; in&#160;which a&#160;&#8221;perfect object&#8221; is one that fully and&#160;correctly manifests its potential. So, there may be many perfect trees; the&#160;perfect tree is not without flaw, but its flaws are unimportant and&#160;its strengths are completely manifest. In&#160;that sense, Horou Musukou ~ Wandering Son is perfect. Wandering Son explores gender through its [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_3676" class="wp-caption alignright" style="width: 310px"><a href="http://www.otakunovideo.net/2012/03/anime-review-of-hourou-musukou-wandering-son/wandering-son/" rel="attachment wp-att-3676"><img class="size-medium wp-image-3676" src="http://www.otakunovideo.net/wp-content/uploads/2012/03/Wandering-Son-300x260.jpg" alt="Wandering Son © 2011-2012 Takako Shimura, AIC" width="300" height="260" /></a><p class="wp-caption-text">Wandering Son © 2011&#8211;2012 Takako Shimura, AIC</p></div>
<p>There is a&nbsp;philosophical sense to&nbsp;the&nbsp;word &#8220;perfect,&#8221; in&nbsp;which a&nbsp;&#8221;perfect object&#8221; is one that fully and&nbsp;correctly manifests its potential. So, there may be many perfect trees; the&nbsp;perfect tree is not without flaw, but its flaws are unimportant and&nbsp;its strengths are completely manifest.</p>
<p>In&nbsp;that sense, <em>Horou Musukou ~ Wandering Son</em> is perfect.</p>
<p><em>Wandering Son</em> explores gender through its characters, children just entering adolescence during their first year in&nbsp;middle school. The&nbsp;story focuses on&nbsp;Shu, a&nbsp;boy who has developed an&nbsp;interest in&nbsp;girls&#8217; clothes. His best friend is a&nbsp;boy-ish girl who wears shorts and&nbsp;shirts, and&nbsp;grows frustrated by&nbsp;her developing body.</p>
<p>From there, the&nbsp;story grows complicated. Nearly every character reflects some aspect of&nbsp;gender, from stereotypical &#8220;boy behavior&#8221; to&nbsp;homosexuality to&nbsp;transsexuality. Characters develop crushes on&nbsp;each other, which throws the&nbsp;idea of&nbsp;gender into even stronger relief &#8212; what does it mean when one boy seems to&nbsp;fall for&nbsp;a&nbsp;boy who likes to&nbsp;cross-dress? Does he like the&nbsp;boy that he sees, or&nbsp;the&nbsp;girl that he sees?</p>
<p>These issues are beautifully counter-pointed by&nbsp;the&nbsp;character&#8217;s inevitable physical maturation; boys&#8217; voices break and&nbsp;they have wet dreams; girls begin to&nbsp;fill out physically. The&nbsp;tomboy cannot stop developing breasts. Is that fair? What does &#8220;fair&#8221; mean?</p>
<p>The&nbsp;cast&#8217;s plight is further complicated by&nbsp;Japanese social mores. Japanese society preaches conformity (though less so than in&nbsp;the&nbsp;past, and&nbsp;less than the&nbsp;popular stereotype of&nbsp;the&nbsp;conservative Japanese). This is doubly true in&nbsp;the&nbsp;pressure cooker of&nbsp;middle school, where kids seem eager to&nbsp;torture each other.</p>
<p>Which brings me to&nbsp;a&nbsp;remarkable element of&nbsp;<em>Wandering Son</em>: the&nbsp;social pressure to&nbsp;conform comes almost entirely from other kids, not adults. In&nbsp;contrast to&nbsp;the&nbsp;vast majority of&nbsp;kids&#8217; stories, the&nbsp;adults in&nbsp;<em>Wandering Son</em> are not enemies; they are gentle assistants. Shu&#8217;s parents react to&nbsp;his &#8220;confession&#8221; about liking girls&#8217; clothes with mild surprise, followed by&nbsp;complete acceptance. The&nbsp;teachers at&nbsp;his school are merely surprised and&nbsp;curious when various kids show up in&nbsp;the&nbsp;opposite gender&#8217;s school uniforms.</p>
<p>The&nbsp;only indication that adults disapprove of&nbsp;Shu&#8217;s interest comes near the&nbsp;end of&nbsp;the&nbsp;series, but I&nbsp;won&#8217;t spoil that fascinating plot point. However, it&#8217;s worth noting that no adults appear in&nbsp;that sequence; we&#8217;re simply told that it happens. Adults are consistently portrayed as&nbsp;source of&nbsp;information and&nbsp;helpful advice, not condemnation.</p>
<p>Which gets to&nbsp;the&nbsp;show&#8217;s approach to&nbsp;its theme: the&nbsp;writers present characters with problems, and&nbsp;the&nbsp;world&#8217;s reactions to&nbsp;those characters. While the&nbsp;writers are clearly sympathetic to&nbsp;Shu and&nbsp;present him as&nbsp;a&nbsp;hero, they does not portray society&#8217;s reactions as&nbsp;stupid or&nbsp;evil.</p>
<p>More importantly, the&nbsp;writers make plain that behaving against society norms <em>is painful</em>. Full stop. No apologies for&nbsp;society&#8217;s &#8220;failings.&#8221; This is the&nbsp;cross you must bear for&nbsp;swimming against society&#8217;s flow.</p>
<p>It&#8217;s a&nbsp;refreshingly mature approach. The&nbsp;writers don&#8217;t show Shu solving his problems and&nbsp;living happily ever after, with everyone accepting him. There are no big speeches in&nbsp;which all his peers accept him, <em>Evangelion</em>-style. He decides on&nbsp;a&nbsp;course of&nbsp;action and&nbsp;pursues it, <em>and&nbsp;that&#8217;s it</em>. That&#8217;s heroism. And&nbsp;that&#8217;s enough.</p>
<p>That&#8217;s why I&nbsp;feel ambivalent about labeling <em>Wandering Son</em> as&nbsp;non-conformist. On&nbsp;the&nbsp;one hand, its story positions gender as&nbsp;mostly a&nbsp;social construct, which undoubtedly turns some heads in&nbsp;Japan. However, <em>Wandering Son</em> is fundamentally a&nbsp;hero&#8217;s journey, and&nbsp;in&nbsp;that sense Shu is little different than Naruto, Ichigo, or&nbsp;Kenshin Himura. He&#8217;s pursuing his own path, an&nbsp;exhortation repeated <em>ad nauseum</em> in&nbsp;anime.</p>
<p>No matter. <em>Wandering Son</em> makes strong, clear points, with a&nbsp;deep and&nbsp;complex story that left me pacing my&nbsp;living room, my&nbsp;mind racing to&nbsp;collate its messages.</p>
<p>The&nbsp;animation is remarkable in&nbsp;its subtlety. There are no action sequences in&nbsp;Wandering Son; there&#8217;s never even a&nbsp;physical fight. Instead, the&nbsp;animators focus on&nbsp;subtle emotion; kids express annoyance, regret, confusion, and&nbsp;a&nbsp;whole range of&nbsp;subtle feelings that are often unaccompanied by&nbsp;dialogue. I&#8217;m amazed at&nbsp;how much I&nbsp;felt I&nbsp;understood of&nbsp;these kids&#8217; inner lives without the&nbsp;support of&nbsp;dialogue.</p>
<p>The&nbsp;show can be difficult to&nbsp;follow. We jump from one conversation to&nbsp;another, from two characters in&nbsp;one bedroom to&nbsp;two similar character in&nbsp;a&nbsp;practically identical bedroom.</p>
<p>This is actually accurate to&nbsp;the&nbsp;original manga, which executes similar jumps in&nbsp;the&nbsp;middle of&nbsp;a&nbsp;page. As&nbsp;jarring as&nbsp;this is, it heightens the&nbsp;ambiguity of&nbsp;the&nbsp;characters&#8217; views, and&nbsp;juxtaposes their statements in&nbsp;ways that highlight each characters&#8217; different beliefs.</p>
<p>I&nbsp;listened to&nbsp;<em>Wandering Son</em> in&nbsp;Japanese with English subtitles, and&nbsp;I&nbsp;don&#8217;t know Japanese well enough to&nbsp;be able to&nbsp;truly judge the&nbsp;subtlety of&nbsp;the&nbsp;acting. The&nbsp;characters did feel admirably quiet and&nbsp;restrained, though.</p>
<p>However, that has more to&nbsp;do with the&nbsp;show&#8217;s direction than the&nbsp;actors. This is not a&nbsp;show about characters shouting at&nbsp;each other; it&#8217;s about a&nbsp;bunch of&nbsp;friendly kids. They rarely tell each other off, in&nbsp;fact. Because that&#8217;s a&nbsp;TV trope; we rarely do that to&nbsp;our friends in&nbsp;real life. And&nbsp;if anything, <em>Wandering Son</em> is realistic.</p>
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